Jumping Manager FAQs - The Rules

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ach in-app competition consists of a field of athletes who are competing against each other in a real-world competition. Jumping Manager players select a team of four athletes who they think will produce good results at the actual competition. The athletes’ real-world scores directly determine a player’s score (see Team Score rules below).

The Market
For the game, each athlete in a class is assigned a starting price. The starting price is based off the modeled performance probabilities of an athlete’s highest-rated horses (horse ratings use the EquiRatings Jumping Elo, a horse rating metric).

The list of athletes and their prices is shown in the Market tab of each in-app competition. Athlete stats and metrics are also shown in the Market tab. A variety of metrics can be viewed by tapping on the tabs listed just above the Market table. A definition for each metric can be seen by selecting the information icon (i) next to the “Price” column header.

Athletes will be added to the Market as entries are finalized in the event lead-up.

To play Jumping Manager, you must have four athletes on your team before the Market closes. Any fewer than four athletes will not count as a team and your team score will not be counted.

Team selection and budget
You must pick a full team of four athletes. You can add and remove athletes from your team using the Market tab or the Team tab of the Competition screen. From the Team tab, you can also auto-select your team. The combined cost of your team must be within your starting budget ($10 million).

As other Jumping Manager players select their teams, athlete prices will go up or down based on market demand. For this reason, after selecting your team, you may find the value of your team either reduces or increases above the $10 million mark. What you see as the current value of your team is what you now have available to spend on any athlete swaps you wish to make.

Once you have four athletes on your team, you are entered into the in-app competition. You can continue updating your team while the Market is open (the time remaining until the Market closes is indicated in a countdown on the Competition screen). The Market remains open until the start-time of the real-world competition.

Athlete withdrawals
If one (or more) of your riders withdraws from the competition, you will receive a notification from the app (if you have push notifications enabled) and that rider will be automatically substituted with another competitor from the market. Of course, you can choose to go into the app and select a different substitute than the one that was automatically assigned to you! 

Team Score
Your team score is the combined total of round 1 and round 2 penalties from your three best-performing athletes at the competition. This means your fourth score is a drop score.

In the case of a tie between players, the fourth score will be used as the tie-break. If a tie still remains, the combined round 2 time of your top three competitors will be used as the tie-breaker.

If an athlete on your team does not complete the class, their score will be updated to 20 jumping penalties and 200 seconds.

Each Jumping Manager competition has a main leaderboard which includes all players who are participating in that specific in-app competition. Leaderboards are ranked by each player’s team score, with the lowest team score achieving first place.

In addition to the main leaderboard, players have the ability to create private leagues with their own private leaderboards. Players are allowed to take part in a maximum of three private leagues.

There are also sponsored, or “Featured”, leaderboards. These Featured Leaderboards often reward a prize to the player who tops their leaderboard (even if not topping the main leaderboard). Players can join a maximum of three Featured Leaderboards.

Analysis Screen
Jumping Manager players have their own player analysis, history and achievements which are all displayed on each player’s Analysis screen using the tabs at the top of the screen.

All Time Player Rankings are part of the Analysis screen and are based on a player’s Manager Score. Every player gets a Manager Score once you have completed three competitions. The Manager Score is a weighted sum of your best main leaderboard placings over your last 10 competitions. Your best main leaderboard placings are measured using your player OBP (opposition beaten percentage) which is the percentage of fellow players you finished ahead of in a single competition. The weighting works by giving 100% of your best placing (best OBP), 80% of your second-best placing (second-best OBP), and so on – all the way to 13.4% of your tenth-best placing. Playing a competition will always help your score more than skipping a competition but you can remain competitive even if you don’t play every competition.

Visit our Jumping Manager Knowledge Hub to learn more.